![]() ![]() The beams from Laser Plates can often be avoided using the Slide maneuver, though Sentinels will often hover at the same height as the beam and may be destroyed. Note that the Laser Plates mounted on Death Orbs (see below) are invulnerable until the Orb is active, and so cannot be disabled in this fashion. Either way, inactive Laser Plates can be destroyed pre-emptively if one wishes to be certain to avoid any mishaps. Others will emit their beam constantly once activated. Some Laser Plates cycle on and off once activated and will glow briefly before emitting a beam. Lasers can also harm and kill enemies, who are not intelligent enough to avoid them. ![]() However, the sustained lasers are usually pretty easy to spot, and the Discs can be destroyed with a few shots. The lasers can also inflict the Confusion effect on victims who survive contact. Once triggered, Laser Discs will fire a sustained laser straight ahead that does massive Radiation damage, capable of cutting through 1000+ total shields and health in little over a second. One variety of Orokin traps are the Laser Plates, wall-mounted laser emitters that can be either stationary or moving along fixed rails. Pressure Plates cannot be activated by the Corrupted. The pattern is usually orange, but certain rooms may use pressure-plate based sequence puzzles to unlock access to the treasure, with failures causing the pattern to turn red and activation of traps or turrets instead. The latter type often have a glowing lotus-like design which can appear red, orange, green, or blue. There are two types of pressure plates square 'flush' plates (as shown in the example image) and raised circular plates. Some pressure plates cannot be activated even though Storage Containers can be seen through walls using the Codex Scanner or on the minimap with Thief's Wit. However, some Pressure Plates can reveal hidden treasures as well, like containers which have a high chance of dropping Mods, so stepping on them might not always be a bad idea. Traps are mostly triggered by Pressure Plates hidden in the floor when a player steps over them. Corrupted Vor also has a chance of dropping an Orokin Cell or an Argon Crystal.Īside from deploying Corrupted units, Orokin Towers also employ large amounts of traps that, at first glance, would appear as normal scenery in the room. This may only happen once per trap.įerrite, Rubedo, Argon Crystals and Control Modules can drop from all enemies and containers in the Orokin Void. One unique feature of the Orokin Void is that prime Warframes will cause the Death Orbs to emit a wave of energy that will grant 250 energy to all frames within 30 meters. Perhaps more notably, it also seems to be able to modify (and even improve) technological devices, as evidenced by the introduction of the Fusion MOA (and Corrupted MOA, by proxy) during the Fusion Moa Event, along with various other modifications to the Corrupted and their equipment. The Neural Sentry appears to be able to seize control of invaders to create legions of Corrupted troopers - whilst these forces behave similarly to their regular counterparts, they defend the tower until death. ![]() The Towers themselves appear to be fully functional Orokin structures, likely used as research facilities and secret refuges by the Orokin, and as a result, they are well-protected the defenses within an Orokin Tower are controlled by a Neural Sentry. The Orokin Towers exist in small pocket dimensions referred to as the Void these areas are outside the realms of normal space. The Orokin Towers, also known as the Orokin Void, is the primary Tileset of the Void in the Star Chart. Orokin Tower The Void as part of the Star Chart. ![]()
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